Jeffrey Bissel
Hab ich irgentwas gecodet was dumm war?JaAa - Luca
Control Room Design, Control Room Actions, Website
Player 1 steers a cart through a very dark mine. They can describe their situation to Player 2 who can see the map in his control room. He has control over barriers and his objective is to get Player 1 out safe. The control room player can press '1' to open all gates for 4 seconds, and has to tell Player 1 where to go. Player 1 can select a direction and use the breaks. Pieces of the track have signs that tell the player to either break ("Caution") with Spacebar or to go fast "Broken Track".