Player 1 steers a cart through a very dark mine. They can describe their situation to Player 2 who can see the map in his control room. He has control over barriers and his objective is to get Player 1 out safe. The control room player can press '1' to open all gates for 4 seconds, and has to tell Player 1 where to go. Player 1 can select a direction and use the breaks. Pieces of the track have signs that tell the player to either break ("Caution") with Spacebar or to go fast "Broken Track".

Team

Jeffrey Bissel

Hab ich irgentwas gecodet was dumm war?
JaAa - Luca
Control Room Design, Control Room Actions, Website

Johannes Ganser

Hätten wir Haskell benutzt, wäre das alles viel besser.
Nein - Alle
Hindernisse, Level Design

Fenja Kollasch

9 von 10 Software-Engineers haben sich gerade übergeben.
Messenger, 3D Anpassung, GUI, Plakat

Luca Nixdorf

Halb gecrashed is' Schlaganfall.
Network Connection, Map Generation, Cart Player Handling

Special Guest: Alica Henze

Gebt mir den Glitzerkleber und ich regel das.

Sponsored by

Bissel-Art.de

Special thanks to MakerBot

for Crossing Guard Model
Published on June 14, 2016
www.thingiverse.com/thing:220617
https://globalgamejam.org/2018/games/lost-miner
https://github.com/GGJBanate/GGJ_18/